softgoproperties.blogg.se

Dmg 3.5 stat abilities
Dmg 3.5 stat abilities











dmg 3.5 stat abilities

Kills drop souls that boost the next attack for nearby playersĭamaging Ability that steals damage to increase allies' damage Multi-target enhancement of each players strongest statĭamaging Ability that heals when an enemy dies by itĭamaging Ability that steals AS to increase allies' AS Passively increase the effectiveness of physical buffs to self and nearest player Passively has Foresight (HP REGEN) for self Temporarily reveal all nearby enemies and increase damage against themĮvery X seconds, the next enemy attack misses self or nearest player Passively has Foresight for random stat for self Steals enemies' strongest stat, buff equivalent stat to self onlyĪbility that removes own Debuff and applies it to enemyĭamaging Ability that halves CD when attacking an enemy for the first timeĭamaging Ability that steals damage to increase own APĪbility that inflicts a Frenzy status effectĭamaging Ability that steals MS to increases own MSĭamaging Ability that steals Luck to increases own Luck Kills drop souls that boost the next attackĭamaging Ability that steals damage to increases own damage Increased HP regen scaling with missing HPĭamaging Ability that steals AS to increases own AS Stats are boosted based on which players are nearby Passively reduces strongest stat around playerĮnemies stunned, pulled closer to the playerĮvery X seconds, next basic attack paralysesįears surrounding enemies on a multi-kill Heals the target for X% of their missing HPĮvery X seconds, next basic attack executes Temporarily makes target invisible and unable to attack Kills drop souls that temprarily boost a stat depending on the enemy killedĭamaging Ability that revives the enemy if it kills Lowers multiple enemies' AS(Attack Speed)Ĭalms enemies, cannot attack until calmness wears off Passive Class Abilities don't have either VIM and Cooldown stats, meaning they're active constantly and regardless of player's wishes, and have no assigned controls. They're usually assigned to the Mouse 3 (mouse wheel) control by deafult. On the contrary, there are some active Classes with passive Abilities, and vice versa.Īctive Class Abilities possess VIM and Cooldown stats, telling how much it'll cost to use them and how long it'll take to wait for the next use. It doesn't necessarily mean that active Class will have an active Ability, and a passive Class, passive Ability.

dmg 3.5 stat abilities

For example, a Prince of Blood and a Prince of Doom, while reduce in general (Destroy Ability), will reduce different stats due to differing Aspects.Ĭlass Abilities can be either active or passive. It has the same name for a chosen Class, however, its powers change slightly ( or sometimes more than slightly) depending on which Aspect they are tied with. There's only one Class Ability per player. Summon a beam of light that heals friends and harms foes. Summon a pillar that pushes back and damages.Ĭover the target in a shield that damages attackers. Temporarily convert enemies to your side. Toggle to make any enemy hit go berserk, attacking anyone and anything around it. Shoot a beam of electricity towards the cursor. They're set with either Q, E, and Mouse 3 (mouse wheel) controls by deafult, their placement depending on how much active/passive the Class Aspect is. There's either one or two Abilities, depending on the Aspect. Slide away in the direction you're facing.Īspect Abilities are set a certain way, and aren't affected by player's class whatsoever. Negate most of the damage received during a short timespan. They're listed first on your Abilities list, and correspond with Mouse controls by deafult.Īttempt to attack without a strife weapon. Basic Abilities are those available to every player upon spawning in the map.













Dmg 3.5 stat abilities